(As well as exciting event-based sequences within the stages exclusive to story mode. This means a proper built-in package of levels that put all of SMA's various gimmicks on display through fun, engaging levels that follow FP's stage design conventions, and consequentially, shows users what is possible with the editor. The reason I say that is because our 1.1 milestone is where the game will be what I want it to be: A full-fledged Freedom Planet stage builder with a short-and-sweet story mode, complete with FP1-styled hub areas and NPCs to talk to. (Our main composer, benjistring, approached me after our public reveal, for instance!) And I've benefited so much from the extra feedback that releasing it has provided! People have been so kind with their suggestions and even contributions. In a way, you could see its current public distribution as "early access", because it's been in dev for so long that I got tired of keeping it to myself. Even as the main fan developer, I agree with this post. Click to expand.It's really hard to gauge the game's identity as it is now, yes.
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